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Basic Setup
1. With the power off, the host loads the game cartridge into their Nintendo DS system.
2. The host powers their system on, then taps on the "Warning" screen and then on the graphic for the game.
3. When "Touch To Star" appears on the lower screen, the host touches anywhere on the lower screen.
Downloading
1. The host taps the "Download Play" bar (the second bar from the top on the lower screen).
2. The host taps the "Recruitment" bar (the only bar on the lower screen).
3. The guest(s) will power on their Nintendo DS system.
4. The guest(s) tap on the "Warning" screen and then on the "DS Download Play" button.
5. When the graphic bar appears saying "Star Fox Command", the guests tap on it.
6. The guests' DS systems will ask "Would you like to download this software? Tap "Yes".
7. When the host's DS says that all guests trying to connect are connected, the host taps "Cut Off" near the bottom center of the screen.
Game/Feature/Options Selection
1. There are two selectable options: Shield Range and Control Type.
2. Shield Range can be set to Short, Normal (default), or Long by tapping on the desired Shield Range.
3. Control Type can be set to Normal (default) or Inverted by tapping on the desired Control Type.
4. Shield Range and Control Type can be set to any setting, regardless of what other players select.
Game Controls / How To Play
1. Movement is controlled via the touch screen.
1a. To change directions, a player can tap on the radar (lower screen) which direction they want their fighter to move towards.
1b. An alternate method is to touch the lower screen with the stylus.
1c. Drag the stylus up to move up and drag the stylus down to move down.
1d. If "Normal" was selected as the control type, dragging up will cause the fighter to go higher and down will cause it to go lower.
1e. If "Inverse" was selected as the control type, dragging up will cause the fighter to go lower and down will cause it to go higher.
2. The firing reticule (the targeter) will always be directly in front of where the fighter is facing (it the fighter goes in a direction, so does the reticule).
3. To fire a shot, push any button (A, B, X, Y, L, or R) or any direction on the direction pad (up, down, left, or right).
4. If an enemy is within the firing reticule and is close enough, any of the firing buttons can lock in.
4a. A lock-on process can take three (or more) zoom-ins of the firing reticule.
4b. When an enemy is locked in, the reticule will tilt from a square into a diamond shape (with a point on top).
4c. Once an enemy is locked in, the shot is a seeker (it'll follow the enemy, even turning, until it hits).
5. To boost, double tap anywhere on the top half of the lower screen, holding the second tap until the speed boost is complete or until you boost gaude temporarily empties.
6. To brake, double tap anywhere on the bottom half of the lower screen, holding the second tap until the deceleration is complete (the fighter won't stop dead).
7. To do a barrel roll (and deflect most enemy shots), draw a line back and forth across the lower screen three or four times.
NOTE: Barrel rolls will stop when the scceleration gauge is empty or when the ship changes direction.
8. To perform a loop, tap the green loop icon near the middle left edge of the lower screen.
9. To perform a U-turn, tap the green U-turn icon near the middle right edge of the lower screen.
NOTE: If the fighter reaches the edge of the combat zone (the edge of the radar on the lower screen), a U-turn will be performed automatically.
10. To place a Time Bomb (once picked up), drag the bomb icon from the rigt side of the lower screen (a "B") and drop it anywhere on the map.
11. Whenever an enemy is shot down, a Trophy Star will appear; fly into the star to collect it.
What To Look For
1. On the upper screen, your current shield level is displayed as a bar in the top left corner of the screen.
2. On the upper screen, your current boost gauge is displayed as a bar in the top right corner of the screen.
3. On the upper screen, the amount of time remaining (in seconds) is in the top center of the screen.
4. On the upper screen, the targeting reticule is in the center of the screen.
5. On the upper screen, the number of Trophy Stars collected (as well as your current rank) are displayed in the bottom right corner of the screen.
6. On the lower screen, the radar is the center 2/3 of the screen.
7. On the lower screen, the accelerometer lights (indicating boosting or braking) are in the center of the left edge of the screen.
8. On the lower screen, the bomb icon (when available) is in the center of the right edge of the screen.
9. On the lower screen, the loop icon is beneath the accelerometer lights.
10. On the lower screen, the U-turn icon is beneath the bomb icon.
Overall Goals
1. Collect the most Trophy Stars.
2. Shoot down the most enemies.
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