DSSingleCard.com
Basic Setup
1. With the power off, the host loads the game cartridge into their Nintendo DS system.
2. The host powers their system on, then taps on the "Warning" screen and then on the graphic for the game.
3. When the language menu comes up, the host taps "English" (the middle option) (unless the host prefers another language).
4. When "Touch The Bunny" appears on the lower screen, the host taps anywhere on the Rabbid.
Downloading
1. At the main menu, the host taps "Multi" (the bottom right option).
2. The host taps "Share Game" (the bottom option).
3. The guest(s) will power on their Nintendo DS system.
4. The guest(s) tap on the "Warning" screen and then on the "DS Download Play" button.
5. When the graphic bar appears saying "Rayman Raving Rabbids 2", the guests tap on it.
6. The guests' DS systems will ask "Would you like to download this software? Tap "Yes".
7. When the host's DS says that the status of all connected guests is "[READY]", the host taps the flag in the bottom center of the screen.
Game/Feature/Options Selection
1. There are three different games to choose from: I-Bunnies, Classroom, and SandBox.
2. The host can highlight different games by pressing left and right on the direction pad or by tapping the large blue arrows on the sides of their lower screen.
3. To select the highlighted game, the host taps the large picture in between the two blue arrows or presses the "A" button.
4. To acknowledge the selected game the guest(s) press the "A" button.
Game Controls / How To Play
1a. When the lights are low in the theater and there is a speaker pictured on the lower screen, speak/make noise (constantly) into the microphone.
1b. When the Rabbid with the hat walks in and turns on the light, stop speaking and tap on colors on the lower screen (to set them up for punishment).
1c. When the Rabbid with the hat exits and the lights redim, begins speaking/making noise contantly again.
1e. The time limit on this game is 60 seconds.
2a. When the bull's-eye appears on the teacher, tap inside the bull's-eye repeatedly to throw things at the teacher.
2b. When the bull's-eye disappears, repeatedly tap on another student while their Blame Meter (above their head) fills up and they receive the blame.
2c. When the bull's-eye disappears, players can also repeatedly tap on their own student to empty out their Blame Meter (above their head).
2d. The higher a student's Blame Meter is filled, the more points they'll lose if they're hit with the plunger (only the highest Blame Meter is hit).
2f. The time limit on this game is 60 seconds.
3a. On the upper screen, your Rabbid (along with those controlled by your opponents -- in order) will be pictured operating on another Rabbid's brain.
3b. Your Rabbid will be thinking about a box of a particular color, which will appear within a thought bubble.
3c. On the lower screen, boxes of different colors will be floating around
3d. Touch the stylus to a box of the correct color.
3e. Without lifting the stylus from the screen, drag the box into the tray in the bottom center of the lower screen.
3f. When you've dragged five (5) of the correct boxes into the dish, your Rabbid will pull an item out of the patient's skull and a new box color will be assigned.
3g. If you pull a box of the wrong color into the dish, it'll fly away (and one pulled box of the correct color will fly away with it, if applicable).
3h. Whenever a player successfully removes an item from the patient's skull, all players begin with a nex box color and 0 / 5 boxes pulled.
3i. The time limit on this game is 108 seconds.
What To Look For
1a. On the upper screen, Player 1's current score is in the bottom left corner.
1b. On the upper screen, Player 2's current score is in the top left corner.
1c. On the upper screen, Player 3's current score is in the bottom right corner.
1d. On the upper screen, Player 4's current score is in the top right corner.
1e. On the upper screen, the countdown timer is displayed in the bottom center of the screen.
1f. On the lower screen, the buttons used to set up opponents appear near the center of the screen (when the Rabbid with the hat is present).
2a. On the upper screen, Player 1's current score is in the top left corner.
2b. On the upper screen, Player 2's current score is in the top right corner.
2c. On the upper screen, Player 3's current score is in the bottom left corner.
2d. On the upper screen, Player 4's current score is in the bottom right corner.
2e. On the upper screen, the countdown timer is displayed in the center of the screen.
2f. On the lower screen, the bull's-eye will appear on the back of the teacher's head (near the top center of the screen).
2g. On the lower screen, Player 1's Rabbid is on the far left.
2h. On the lower screen, Player 2's Rabbid is on the far second from the left.
2i. On the lower screen, Player 3's Rabbid is on the far second from the right.
2j. On the lower screen, Player 4's Rabbid is on the far right.
3a. On the upper screen, players' Rabbid surgeons will be operating on a patient.
3b. On the upper screen, the currently-correct target box color will appear in a thought bubble.
3c. On the upper screen, each player's current score is displayed along the bottom edge of the screen, beneath their Rabbid.
3d. On the lower screen, boxes of different colors float around the screen.
3e. On the lower screen, the current number of successfully-grabbed boxes of the correct color is shown in the bottom left corner.
3f. On the lower screen, the tray is in the middle of the bottom edge of the screen.
Overall Goals
1. All Games: Achieve the highest score.
2. I-Bunnies: Talk the most, don't get caught, and set up other patrons to fall victim to blame.
3. Classroom: Hit the teacher the most number of times and avoid blame.
4. SandBox: Remove the most objects from the patient's skull.
Other information available:
If you'd like to contact this website:
Click here
to return to the DSSingleCard.com Rayman Raving Rabbids 2 profile.
Click here
to return to the DSSingleCard.com main page.