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Walkthrough #1 - Hunters (Basic Information)
1a. Appearance: Red/Yellow/Orange Power Suit with a green visor
1c. Affinity Weapon: Missile
2a. Appearance: Yellow/Black Power Suit
2c. Affinity Weapon: Volt Driver
3. Noxus (defeat Noxus in Adventure Mode to unlock)
3a. Appearance: Purple Power Suit
3c. Affinity Weapon: Judicator
4a. Appearance: Yellow/Orang/Brown Spiked Power Suit
4c. Affinity Weapon: Magmaul
5. Sylux (defeat Sylux in Adventure Mode to unlock)
5a. Appearance: Purple/Green Power Suit
5c. Affinity Weapon: Shock Coil
6. Trace (defeat Trace in Adventure Mode to unlock)
6a. Appearance: Dark Red/Black Exoskeletal Armor
6c. Affinity Weapon: Imperialist
7. Weavel (defeat Weavel in Adventure Mode to unlock)
7a. Appearance: Green/Yellow Power Suit
7c. Affinity Weapon: Battlehammer
Walkthrough #2 - Weapons
1. Basic Weapon: Power Beam
1a. Effect Description: Shoots a blast of energy; you do not run out of Ammo
1b. Basic Function: Fire by pressing the "L" button
1c. Advanced Function: Charge up by holding the "L" button for a stronger attack
1a. Effect Description: More powerful than the Power Beam
1b. Basic Function: Fire by pressing the "L" button
1c. Advanced Function: Charge up by holding the "L" button for better homing capabilities
3. Sub-Weapon: Battlehammer
1a. Effect Description: Rapid-fire, mortar-styled weapon
1b. Basic Function: Fire by pressing the "L" button
1c. Advanced Function: n / a
4. Sub-Weapon: Imperialist
1a. Effect Description: Fires a powerful laser blast (zoom with the "R" button/right-handed modes or the "L" button/left-handed modes)
1b. Basic Function: Fire by pressing the "L" button
1c. Advanced Function: n / a
1a. Effect Description: Fires a super-cold blast of energy that will bounce around the terrain
1b. Basic Function: Fire by pressing the "L" button
1c. Advanced Function: Charge up by holding the "L" button for a triple shot
1a. Effect Description: Fires a super-hot blast of magma
1b. Basic Function: Fire by pressing the "L" button
1c. Advanced Function: Charge up by holding the "L" button for wider shots that explode on contact
7. Sub-Weapon: Shock Coil
1a. Effect Description: Fires continuous electrically-charged blast waves
1b. Basic Function: Fire by pressing the "L" button
1c. Advanced Function: n / a
8. Sub-Weapon: Volt Driver
1a. Effect Description: Rapid-fire, high speed, higly successful blasts
1b. Basic Function: Fire by pressing the "L" button
1c. Advanced Function: Charge up by holding the "L" button for a slow-moving, but extremely damaging, aerobomb
Walkthrough #3 - Battleground Maps & How To Unlock Them
1. Arena #01 (Starts as Arena #01): "Combat Hall"
1b. To Unlock It: Already unlocked
2. Arena #02 (Starts as Arena #02): "Data Shrine"
2b. To Unlock It: Already Unlocked
3. Arena #03 (Starts as Arena #03): "Processor Core"
3b. To Unlock It: Already Unlocked
4. Arena #04 (Starts as Arena #04): "High Ground"
4b. To Unlock It: Already Unlocked
5. Arena #05 (Starts as Arena #05): "Ice Hive"
5b. To Unlock It: Already Unlocked
6. Arena #06 (Starts as Arena #06): "Alinos Perch"
6b. To Unlock It: Already Unlocked
7. Arena #07 (Starts as Arena #07): "Sic Transit"
7b. To Unlock It: Already Unlocked
8. Arena #08 (Starts as Arena #08): "Transfer Lock"
8b. To Unlock It: Already Unlocked
9. Arena #09 (Unlockable): "Sanctorus"
9b. To Unlock It: Play 2 multiplayer matches (of any type)
10. Arena #10 (Unlockable): "Compression Chamber"
10b. To Unlock It: Play 4 multiplayer matches (of any type)
11. Arena #11 (Unlockable): "Incubation Vault"
11b. To Unlock It: Play 6 multiplayer matches (of any type)
12. Arena #12 (Unlockable): "Subterranean"
12a. The Map Size: Medium
12b. To Unlock It: Play 8 multiplayer matches (of any type)
13. Arena #13 (Unlockable): "Outer Reach"
13a. The Map Size: Medium
13b. To Unlock It: Play 10 multiplayer matches (of any type)
14. Arena #14 (Unlockable): "Harvester"
14b. To Unlock It: Play 12 multiplayer matches (of any type)
15. Arena #15 (Unlockable): "Weapons Complex"
15b. To Unlock It: Play 14 multiplayer matches (of any type)
16. Arena #16 (Unlockable): "Council Chamber"
16b. To Unlock It: Play 16 multiplayer matches (of any type)
17. Arena #17 (Unlockable): "Elder Passage"
17b. To Unlock It: Play 18 multiplayer matches (of any type)
18. Arena #18 (Unlockable): "Fuel Stack"
18b. To Unlock It: Play 20 multiplayer matches (of any type)
19. Arena #19 (Unlockable): "Fault Line"
19b. To Unlock It: Play 22 multiplayer matches (of any type)
20. Arena #20 (Unlockable): "Stasis Bunker"
20a. The Map Size: Medium
20b. To Unlock It: Play 40 multiplayer matches (of any type) or play 1 Nintendo Wi-Fi Connection game
21. Arena #21 (Unlockable): "Head Shot"
1b. To Unlock It: Play 1 multiplayer match (of any type) with four players
22. Arena #22 (Unlockable): "Celestial Gateway"
1b. To Unlock It: Land on Archives in Adventure Mode (begin the game)
23. Arena #23 (Unlockable): "Alinos Gateway"
1b. To Unlock It: Land on Alinos in Adventure Mode
24. Arena #24 (Unlockable): "VDO Gateway"
1b. To Unlock It: Land on the Vesper Defense Outpost in Adventure Mode
25. Arena #25 (Unlockable): "Arcterra Gateway"
1b. To Unlock It: Land on Arcterra in Adventure Mode
26. Arena #26 (Unlockable): "Oubliette"
1b. To Unlock It: Defeat Gorea 2 (the main boss in Adventure Mode)
27. Arena #27 (Starts as Arena #09): Random
1a. The Map Size: n/a (an available map is randomly selected)
1b. To Unlock It: Already Unlocked
Walkthrough #4 - Items
1a. Appearance: An spheroid colored to match the Hunter who it is affinitied (?) towards
1b. Effect(s): Pick up a special weapon
2a. Appearance: A purple sphere with what looks like a white mask
2b. Effect(s): Temporary invisibility
3a. Appearance: An black ball with orange lines on it
3b. Effect(s): Contant with other hunters while in Alt-Form can be deadly for them
4a. Appearance: A ball whose six segments alternate between black and a orange/yellow design
4b. Effect(s): Temporarily doubles attack power
5a. Appearance: Glowing blue spheres (medium) and glowing yelloy spheres (large)
5b. Effect(s): Restores 60 health (medium) or restores 100 health (yellow)
6a. Appearance: A black warhead with an orange triple-forked tail (small and large)
6b. Effect(s): Replenishes 5 missiles (small) or 10 missiles (large)
7a. Appearance: A glowing green crystal (small and large)
7b. Effect(s): Replenishes special weapon ammo (the amount depends on the size and the weapon)
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