DSSingleCard.com
Hint #1 - Incinerated Meteos
After you've made a chain out of Meteos blocks (3-or-more-in-a-row), they become incinerated, lose their texture/color, and become dark. When
Incinerated Meteos are shot off the top of the screen, they only count as 1/3 of a Meteos block each. If a group is mostly made of Incinerated Meteos,
let it hit the ground. After a few seconds, the Incinerated Meteos' energy will be refreshed and each Incinerated Meteos block will randomly be given
a new color/type.
Hint #2 - Dropping Into A Chain
When a group of launched Meteos blocks is returning to the ground, line up the blocks in the falling group and the blocks in the column(s) next to
where it will land so that as soon as the falling group touches down, a new chain is created. This will relaunch the just-landed group, along with the
other Meteos blocks in the chain and the Meteos blocks above the chain, as a new, bigger group.
Hint #3 - Rare Materials: Soul Meteos and Time Meteos
In the main single-player game, Soul Meteos blocks and Time Meteos blocks are very rare and coveted materials that you want to acquire by shooting
them off the top of the screen ASAP. Unfortunately, in Single-Card Download, you can't acquire materials, so they are nothing special. When they
land, they will fall all the way to the bottom destroying all of the Meteos blocks beneath. Soul Meteos blocks are a pulsating pink and Time Meteos
blocks are a pulsating blue. There will never be enough of them to create a chain, so move them to the top of the stack once more Meteos blocks have
fallen on top of them; they will be easier to shoot off once they start on a higher perch.
Hint #4 - Group 1, Please Meet Group 2.
If you have a group in the air and you launch a group up from beneath that group that is going high enough and fast enough to connect with it, the
two groups will become one giant group and you can move Meteos blocks between them.
Hint #5 - Group 1, I DEMAND You Meet Group 2!!
Did you launch a group, then another one beneath it, but they didn't quite connect? If you have any blocks on the ground below the lower group,
throw them into the air. You may just hold the lower group up long enough for the two groups to merge.
Hint #6 - Those Planets Are In A Gang?!
It's easier to knock out an opponent, especially a stronger opponent, with help. In a three or four player game, you can use your targeting
windows to all target the same person (all but the target). But be warned, no matter how close an ally is, there can only be one winner!
Hint #7 - Make-A-Menu (host only / not Single-Card Download)
Don't like the way the menus look? Well, now you can do something about it. Each option's color block is mobile, so feel free to design a menu!
The menu will reset back to its default when you go back to it the next time, and you can't cover up options. If you attempt to make the blocks
overlap, they will rearrange themselves until there is no more overlap.
Other information available:
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