DSSingleCard.com
Basic Setup
1. With the power off, the host loads the game cartridge into their Nintendo DS system.
2. The host powers their system on, then taps on the "Warning" screen and then on the graphic for the game.
3. When "Start" appears in the bottom left corner of the lower screen, the host taps it.
4. If no save file exists, the host taps on a blank white bar on the lower screen.
4a. The host will enter a name for the save file by tapping the letters on the screen.
4b. The host can switch between capital letters, lowercase letters, and numbers/symbols by tapping on the red buttons near the left side of the screen.
4c. A letter can be deleted by tapping on the "DEL" button.
4d. AZ space can be inserted by tapping on the "SPACE" button.
4e. When the name is set, the host taps "OK" in the top right corner of the lower screen.
5. The host will then be brought to the game's main menu.
Downloading
1. The main menu contains four different modes: Equal Drill, Equal Shuffle, Equal Match, and Equal Nine.
1a. Equal Drill mode does not contain a multiplayer option.
1b. Equal Shuffle mode has a multiplayer option that allows up to five (5) players.
1c. Equal Match mode has a multiplayer option that allows up to five (5) players.
1d. Equal Nine mode has a multiplayer option that allows up to five (5) players.
2. The host taps on the mode they wish to play a multiplayer game with by tapping the colored bar for that option.
3. The host taps "MultiplePlayerMode" (the middle option).
4. The host then taps "Create Group" at the bottom center of the lower screen. The host's name will appear in the top white bar on the lower screen.
5. The guest(s) will power on their Nintendo DS system.
6. The guest(s) tap on the "Warning" screen and then on the "DS Download Play" button.
7. When the graphic bar appears saying "Math Play", the guests tap on it.
8. The guests' DS systems will ask "Would you like to download this software? Tap "Yes".
9. When the host's DS lists all guests' names in the white bars on the lower screen, the host taps "Finished" in the bottom center of the lower screen.
Game/Feature/Options Selection
1. In the first option screen, there are four settings to decide on. The currently-selected options are in red.
2. Option Screen 1, Setting 1 is "Time" (a time limit). The host can tap 1, 3, 5, or 10 minutes, or leave the default of No time limit.
3. Option Screen 1, Setting 2 is "X /" (include multiplication and division). The host can tap "No" to exclude them or retain the deault setting of Yes.
4. Option Screen 1, Setting 3 is "Hand" (starting hand size). The host can tap 8, 9, 10, or 15 cards, or maintain the default setting of 7 cards.
5. Option Screen 1, Setting 4 is "Decks" (number of decks). The host can tap to select 2 or 3 decks, or accept the default setting of 1 deck.
6. When all of the options on the first screen are set, the host taps OK in the top right corner of the lower screen to begin the game.
1. In the first option screen, there are four settings to decide on. The currently-selected options are in red.
2. Option Screen 1, Setting 1 is "Time" (a time limit). The host can tap 1, 3, 5, or 10 minutes, or leave the default of No time limit.
3. Option Screen 1, Setting 2 is "X /" (include multiplication and division). The host can tap "No" to exclude them or retain the deault setting of Yes.
4. Option Screen 1, Setting 3 is "Hand" (starting hand size). The host can tap 8, 9, 10, or 15 cards, or maintain the default setting of 7 cards.
5. Option Screen 1, Setting 4 is "Decks" (number of decks). The host can tap to select 2 or 3 decks, or accept the default setting of 1 deck.
6. When all of the options on the first screen are set, the host taps OK in the top right corner of the lower screen to go to the second option screen.
7. There is one setting in the second option screen: FreeCard (whether or not there is a wild card). The host can remove it by tapping the "No" button.
1. In the first option screen, there are four settings to decide on. The currently-selected options are in red.
2. Option Screen 1, Setting 1 is "Time" (a time limit). The host can tap 1, 3, 5, or 10 minutes, or leave the default of No time limit.
3. Option Screen 1, Setting 2 is "X /" (include multiplication and division). The host can tap "No" to exclude them or retain the deault setting of Yes.
4. Option Screen 1, Setting 3 is "Score" (beginning score). The host can tap 300, 400, 500, or 600 points, or maintain the default setting of 200 points.
5. Option Screen 1, Setting 4 is "Points" (points earned per round). The host can tap to select 1500, 2000, 2500, or 3000, or accept the default setting of 1000.
6. When all of the options on the first screen are set, the host taps OK in the top right corner of the lower screen to go to the second option screen.
7. There is one setting in the second option screen: Penalty (whether or not there are penalties). The host add them by tapping the "Yes" button.
Game Controls / How To Play
1. When the game begins, an equals sign ("=") and a number will appear in the playing field.
2. Each player must attempt to make mathematical equations by combining the cards in their hand (in the right order) with a card on the playing field.
3. The card in the playing field (that newly-played cards attach to) must be either the first or the last number in the mathematical equation.
4. Players take the cards from their hand (the bottom row on the lower screen) and arrange them in a mathematical equation on the next row up.
5. A player can turn any card not already in play into "=" by tapping it.
6. If multiplication is included and a player's eqaution involves multiplying by zero, no more than three cards can be part of the equation.
7. When the equation is set the way the player wants, they tap "Done" (in the top right corner of the lower screen).
8. The game will ask the player where they wish to attach the equation.
9. The player moves around the playing field (by touching it with the stylus, dragging the stylus, and then lifting the stylus from the screen).
10. When the player sees the location (above, below, to the left, or to the right of the card it's being attached to) they want to attach the equation to, they tap it.
11. The player again taps the "Done" button.
12. When a player has no cards left in their hand, they win.
1. When the game begins, an equals sign ("=") and a card will appear in the playing field.
2. Beginning with the host, players take turns playing one of the following...
2a. ...a single card that matches the color of the card to the right of the = (in the playing field).
2b. ...a single card that matches the number/symbol of the card to the right of the = (in the playing field).
2c. ...a mathematical equation that is equal to the number value of the card to the right of the = (in the playing field) if the card is a number.
3. Players take the card(s) from their hand (the bottom row on the lower screen) and arrange them in the next row up.
4. When the card(s) is/are set the way the player wants, they tap "Done" (in the top right corner of the lower screen).
5. When a player has no cards left in their hand, they win.
1. The game will deal two number cards and one of each symbol card to each player. One of the number cards will be face up (visible to everyone).
2. Each player must create an equation using ALL of the number cards in their hand. Not all symbol cards must be used.
3. Each player is trying to have their equation be equal to nine (9) (or as close to nine as is possible).
4. The closer a player is to nine, the more points they receive.
5. To ensure they don't accidentally draw a card, players can tap on "Stay" (in the bottom right corner).
6. To draw an additional number card (which must be used in the equation), players can tap on "Hit" (to the left of "Stay").
7. Each player can draw only one card per turn.
What To Look For
1. On the upper screen, the playing field is displayed on the top 2/3 or the screen.
2. On the upper screen, the number of cards remaining in the draw pile is displayed in the bottom left corner of the playing field.
3. On the upper screen, the number of cards each player has is displayed along with their name along the bottom edge of the screen.
4. On the upper screen, the player whose turn it currently is has their name be larger than the others.
5. On the lower screen, each player's hand of cards is displayed along the bottom edge of their own screen.
6. On the lower screen, the cards currently made into the equation are displayed (while being arranged) in the line above a player's hand.
7. On the lower screen, the "Back" button (to quit the game) is in the top left corner of the lower screen (host only).
8. On the lower screen, the "Reset" button (to return all unplayed cards to a player's hand) is to the right of the "Back" button.
9. On the lower screen, the "Done" button (to accept the currently-arranged equation) is in the top right corner of the lower screen.
10. On the lower screen, the "Draw" button (to draw a card if a player can't see a move to make) is to the left of the "Done" button.
1. On the upper screen, the playing field is displayed on the top 2/3 or the screen.
2. On the upper screen, the number of cards remaining in the draw pile is displayed in the bottom left corner of the playing field.
3. On the upper screen, the number of cards each player has is displayed along with their name along the bottom edge of the screen.
4. On the upper screen, the player whose turn it currently is has their name be larger than the others.
5. On the lower screen, each player's hand of cards is displayed along the bottom edge of their own screen.
6. On the lower screen, the cards currently made into the equation are displayed (while being arranged) in the line above a player's hand.
7. On the lower screen, the "Back" button (to quit the game) is in the top left corner of the lower screen (host only).
8. On the lower screen, the "Reset" button (to return all unplayed cards to a player's hand) is to the right of the "Back" button.
9. On the lower screen, the "Done" button (to accept the currently-arranged equation) is in the top right corner of the lower screen.
10. On the lower screen, the "Draw" button (to draw a card if a player can't see a move to make) is to the left of the "Done" button.
1. On the upper screen, the playing field is displayed.
3. On the upper screen, each player's current score is displayed, along with their name, by their cards on the playing field.
2. On the lower screen, each player's hand of cards is displayed along the bottom edge of their own screen.
3. On the lower screen, the cards currently made into the equation are displayed (while being arranged) in the line above a player's hand.
4. On the lower screen, the "Back" button (to quit the game) is in the top left corner of the lower screen.
5. On the lower screen, the "Reset" button (to return all unplayed cards to a player's hand) is to the right of the "Back" button.
6. On the lower screen, the "Done" button (to accept the currently-arranged equation) is in the top right corner of the lower screen.
7. On the lower screen, the "Stay" button (to prevent the drawing of cards for the turn) is in the bottom right corner of the lower screen.
8. On the lower screen, the "Hit" button (to draw a card) is to the left of the "Stay" button.
Overall Goals
1. Run out of cards first.
2. Play as many cards per turn as possible.
1. Run out of cards first.
2. Play as many cards per turn as possible.
1. Achieve the target score first.
2. Reach as close to nine each turn as possible.
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