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Setup & Timing
Getting around in Labyrinth is pretty easy. "Multiplayer" is right on the main menu and the opening credits can be skipped.
Menus & Navigation
The size of the options on the touch screen are plenty sufficient.
Ease Of Use / Play Control
Play is intended to be a simple "spin the board and let the ball fall mechanic" throughout the game. Unfortunately, there are many programming problems, including the players not remaining synched up (sometimes racing on different, unrelated courses), there are too many middle-of-the-road obstacles for new (inexperienced) players, and a difficulty curve that's broken by having too many cubes that cause a loss to the remaining time.
Content
The graphics were OK, especially the backgrounds and the characters in the menues. The sound won't kill you, be it won't help you either. Features, unless you've customized some Labyrinth Balls, don't really change much (actually, they don't change much even if you did). Overall, the ball features (weight aside) are purely aesthetic and mostly useless.
Overall Fun
Disclaimer: Only the Single-Card Download portions of the game are reviewed on this site; no aspect of the single-player experience is taken into account).
Labyrinth's premise is fine. A lot of people played with the tilty, wooden Labyrinth toys years ago (they're not exactly the same thing, but the basis of each one is similar). Unfortunately, due to programming flaws and design issues with the video game, Labyrinth just won't last as long as one of the wooden games. A downloadable demo would've been nice (better) and if it included an interactive tutorial, the game would really be on the right track. Still, though, if the game is laden with flaws, that's got to be fixed first. Who knows? Perhaps, if a direct sequel or other follow-up is attempted, this one might be worth another look. In the meantime, the flaws are just too daunting. It's really sad when I have less fun playing the game than I do trying to explain how to "Customize Your Labyrinth Balls" while keeping the whole thing clean.
Fix the programming flaws (synchronization issues).
Reduce the number of mid-track obstacles and the number of time-reducing blocks to not put off newer, inexperienced players.
Allow players to adjust difficulty levels (obstacles and courses) and time limits.
Include a Single-Card Download demo that includes an instructional tutorial.
Overall Single-Card Download Rating: 44 / 100 (a.k.a. 22/50)
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