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Setup & Timing
Gunpey DS takes around 40 seconds to download, which isn't bad considering you're essentially playing two copies of the game at the same time.
The basic setup is simple as well. No complicated options, The opening sequence is short and the menus load up quickly.
Menus & Navigation
The programming of the menus is done well - the fields are large and easy to tap and you can even move the menu options around (like in Meteos) - but the Demo Download is under "Extras" instead of "Vs.", and the back of the package
makes a very misleading claim (see below).
Ease Of Use / Play Control
Gunpey's play control was conceptualized and laid out very well. The moving of panels is very responsive (as long as you're dragging what you
want to drag). Panels can be dragged up and down, but not left and right - by design. The switching between of the two boards between the two screens
was also easy to access and quite responsive.
Category Score: 12.5 / 15
Content
Grphically, the menu backdrop and backgrounds are nice, but in the Single-Card Download demo, there just isn't much to look at - just some
lines. There's nothing wrong with what's there, it's just that there's not that much there. As sound fits with the designs - happy, but not too
sugary. "Cute" but not "feminine" (if that makes any sense). The point of the music's tie in is that, eventually, you're supposed to eventually start
playing in rhythm to the music instinctively. I, personally, did not have that experience, but others did. It just depends on who's playing. The
main game has a LOT more music integration, and even includes some music editing options that are very nice (but that's not what I review here - only
the Single-Card Download content). There are no options in the Single-Card Download demo of Gunpey DS.
Overall Fun
I generally don't go on a rant about something that's not part of the gameplay, but whoever designed the packaging for Gunpey DS did put
something VERY misleading on the back of the case. On the left side, in the bottom pink bubble, the package says, "Challenge your friends - Once you
have honed your skills, share a demo eith a friend to play against them head to head!" I couldn't get that feature activated, so I looked around on
the web and all I could find was several reviews, FAQs, and walkthroughs stating that the package was wrong. Like I said earlier, I couldn't activate
it either. You CAN send a demo, but you can only play against them head to head IF they have their own copy of the game. I just wanted to clear that
up. Doesn't change the gameplay, it's just misleading. Now on to the game itself...
Gunpey DS apparently took several cues from the game Meteos. A lot of statistics and
unlockables, the ability to move the menu items around, and the ability to only drag panels up and down, not left and right. While it is a fun little
game, it's not as good as Meteos. Here, you're trying to make complete strings connecting the left and right sides of the board. They zan be
straight, crooked, or any which way, as long as the touch both the left and right sides.
The game is not difficult to pick up, but it's harder to master - the way it should be. The first time I played Gunpey DS, I popped the
cartridge in and played without reading the instruction manual, and I got a rather high score. It would have been fun if they'd had a demo-vs-demo
ability (like in Meteos) or a Single-Card Download Vs mode, as is promised by the package, but no such luck here. At least, being a randomly-generated
puzzle game, Gunpey DS's demo has good replay value.
Include a Single-Card Download play Vs mode (as is promised on the package).
Program a multiplayer demo-vs-demo ability.
Allow for some options, like a game with only one board.
Add some random panels that can be any sting fragment, or every string fragment.
Overall Single-Card Download Rating: 69 / 100 (a.k.a. 34.5/50)
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