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Basic Setup
1. With the power off, the host loads the game cartridge into their Nintendo DS system.
2. The host powers their system on, then taps on the "Warning" screen and then on the graphic for the game.
3. The host then rotates their Nintendo DS system 1/4 turn counter-clockwise to hold it like a book.
Downloading
Option 1 - Vs Play: "Calculation Battle X 30"
1. The host taps on download (the bottom option).
2. The host taps on "Calculation Battle X 30" (the top option).
3. The guest(s) will power on their Nintendo DS system.
4. The guest(s) tap on the "Warning" screen and then on the "DS Download Play" button.
5. When the graphic bar appears saying "Brain Age", the guests tap on it.
6. The guests' DS systems will ask "Would you like to download this software? Tap "Yes".
7. When the host's DS displays the correct number of players (including the host), the host taps "Next" in the top right corner of the touch screen.
Option 2 - Demo: "Send Demo"
1. The host taps on download (the bottom option).
2. The host taps on "Send Demo" (the bottom option).
3. The guest(s) will power on their Nintendo DS system.
4. The guest(s) tap on the "Warning" screen and then on the "DS Download Play" button.
5. When the graphic bar appears saying "Brain Age", the guests tap on it.
6. The guests' DS systems will ask "Would you like to download this software? Tap "Yes".
7. When the guest's name appears on the touch screen, the host taps "Next" in the top right corner of the touch screen..
Game/Feature/Options Selection
Option 1 - Vs Play: "Calculation Battle X 30"
1. The game will ask which hand you use to right with.
2. If you are right-handed, tap on "Right" (on the right).
3. If you are left-handed, tap on "Left" (on the left) and rotate the Nintendo DS system so that the touch screen is on the left.
NOTE: After you've flipped the Nintendo DS system around, the system will ask you to tap on "Changes Accepted" (which should now be right-side up).
Option 2 - Demo: "Send Demo"
1. Tap on "Quick Play" (the top - and only selectable - option).
2. There are three parts to the demo: Quick Brain Age Check, Quick Training, and Quick Sudoku.
3a. Tap on "Quick Brain Age Check" (the top option).
3c. To proceed from one screen to the next, tap "More" in the top right corner of the touch screen.
3d. When "Press here to start" appears on the touch screen, tap it to begin the Quick Brain Age Check.
4a. Tap on "Quick Training" (the middle option).
4b. The game will ask which hand you use to right with.
4c. If you are right-handed, tap on "Right" (on the right).
4d. If you are left-handed, tap on "Left" (on the left) and rotate the Nintendo DS system so that the touch screen is on the left.
NOTE: After you've flipped the Nintendo DS system around, the system will ask you to tap on "Changes Accepted" (which should now be right-side up).
4f. To proceed from one screen to the next, tap "More" in the top right corner of the touch screen.
4g. When "Press here to start" appears on the touch screen, tap it to begin the Quick Training.
4h. The game is "Calculations X 20" and each time you play, the math problems will be different.
5a. Tap on "Quick Sudoku" (the bottom option).
5b. The game will ask which hand you use to right with.
5c. If you are right-handed, tap on "Right" (on the right).
5d. If you are left-handed, tap on "Left" (on the left) and rotate the Nintendo DS system so that the touch screen is on the left.
NOTE: After you've flipped the Nintendo DS system around, the system will ask you to tap on "Changes Accepted" (which should now be right-side up).
5f. To proceed from one screen to the next, tap "More" in the top right corner of the touch screen.
5g. When "Press here to start" appears on the touch screen, tap it screen to begin the Quick Brain Age Check.
Game Controls / How To Play
Option 1 - Vs Play: "Calculation Battle X 30"
1. To solve each math problem, you will actually write the correct number on the touch screen.
2. All players will receive the same thirty (30) math problems in the same order.
3. The math problems with include addition (+), subtraction (-), and multiplication (x).
4. Correct, clearly-written answers will be accepted immediately.
5. Answers that are incorrect or not-so-clearly-written must be erased before the next math problem is presented.
6. To erase what you wrote, tap "Erase" at the bottom of the touch screen.
Option 2 - Demo: "Send Demo"
1a. The following words will appear on the screen one at a time: Black, Blue, Red, or Yellow.
1b. The words will be displayed using black, blue, red, or yellow letters.
1c. The color of the letters will NOT always match the word.
1d. From one foot away from the Nintendo DS in your normal speaking voice, say the COLOR OF THE LETTERS.
1e. Do not read the actual word. The word may be the same as the color of the letters, but it usually will be different.
1f. There will be twenty words, and their order and the color of their letters will change each time.
2. Quick Training ("Calculations X 20")
2a. To solve each math problem, you will actually write the correct number on the touch screen.
2b. The math problems will be different each time you play.
2c. The math problems with include addition (+), subtraction (-), and multiplication (x).
2d. Correct, clearly-written answers will be accepted immediately.
2e. Incorrect answers will case a 5 second penalty in the scoring phase.
2f. Acidentally incorrect answers can be erased before the system accepts them, but you only have one second to do so.
2g. If the game can't understant what you've written, erase it by tapping "Erase" button at the bottom of the touch screen and then write the number again.
3a. Sudoku has three rules: each digit (1-9) can appear in each row only once, each column only once, and each 3x3 square only once.
3b. To zoom in on a square, tap on it.
3c. To zoom out, tap "Zoom Out" in the bottom left corner of the touch screen.
3d. To enter a number, write the large number in the square on the touch screen.
3e. To enter a possible number as a note to yourself, write a small number in the square (anywhere in the square).
3f. To erase a number (large or small), write a zero on top of what you're erasing (or tap "Erase" in the bottom right corner of the touch screen).
3g. To undo a change, tap "Undo" in the top right corner of the touch screen.
3h. To quit, zoom out and then tap "Quit" in the top left corner of the touch screen.
3i. To move to a different square, tap on the green arrows on the touch screen or zoom out and and zoom back in to another square.
3j. If you make five (5) mistakes, you fail and must begin from the beginning.
What To Look For
Option 1 - Vs Play: "Calculation Battle X 30"
1. On the touch screen, your current rank in the group will be displayed in the top center of the screen.
2. On the touch screen, the Erase "button" is at the bottom center of the screen.
3. On the non-touch screen, the previous problem and solution are displayed in the top 1/3 of the screen.
4. On the non-touch screen, the current problem is displayed in the center of the screen, outlined by a green box.
5. On the non-touch screen, the next problem to be presented will be displayed in the bottom 1/3 of the screen.
Option 2 - Demo: "Send Demo"
1. Quick Brain Age Check: On the touch screen, "Quit" is in the top left corner.
2. Quick Training: On the touch screen, "Erase" is in the bottom center of the screen.
3. Quick Sudoku: On the touch screen, "Quit" is in the top left corner (only selectable when zoomed out).
4. Quick Sudoku: On the touch screen, "Undo" is in the top right corner.
5. Quick Sudoku: On the touch screen, "Zoom Out" is in the bottom left corner.
6. Quick Sudoku: On the touch screen, "Erase" is in the bottom right corner.
7. Quick Sudoku: On the non-touch screen, the number of mistakes made so far is displayed in the bottom center of the screen.
8. Quick Sudoku: On the non-touch screen, the entire game grid is displayed while zoomed in.
Overall Goals
Option 1 - Vs Play: "Calculation Battle X 30"
1. Solve the math problems.
3. Write the numbers clearly.
Option 2 - Demo: "Send Demo"
1. Quick Brain Age Check: Provide the correct responses in the quickest time possible.
1. Quick Training: Solve the math problems.
2. Quick Training: Answer correctly.
3. Quick Training: Write the numbers clearly.
5. Quick Sudoku: Complete the puzzle in the shortest time possible.
6. Quick Sudoku: Don't commit errors.
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