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Game Controls / How To Play - Get In Shape
1. After the three second countdown, an all-black design will be displayed in the upper screen.
2. On the lower screen, there will be several small pieces of varying shapes, sizes, and orientations (flat, tilted, etc.) to select from.
3. Some of the pieces will fit into the design and some will not.
4. All designs will require at least two pieces; most designs will require four or more.
5. If you believe a piece belongs in the design, tap it with the stylus.
6. If the piece does fit in the design, it will disappear off the bottom screen and appear on the design in its spot (essentially "filling it in").
7. If the piece doesn't fit in the design, a giant red "X" will appear on the lower screen and the next design will appear.
8. All correct pieces will be in the right orientation; in other words, pieces won't spin.
What To Look For - Get In Shape
1. On the upper screen, the design that you'll aspire to fit pieces into will be displayed.
2. On the lower screen, the pieces that may (or may not) fit into the puzzle are laid out for selection.
3. On the lower screen, the countdown timer is located in the bottom left corner.
4. On the lower screen, the current difficulty - beginning with Easy (no stars), Normal (**), or Hard (***) - is displayed in the bottom right corner.
Overall Goals - Get In Shape
1. Achieve 100% accuracy.
2. Complete as many as you can in 60 seconds.
Game Hints - Get In Shape
1. Some parts that look simple - like a large circle - might be made of multiple pieces (i.e. 3/4 of a circle & 1/4 of a circle).
2. If there are a lot of the same pieces of the same size and shape (i.e. small circles), either they'll all fit or none of them will - never just some.
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List Of Games w/Breakdowns & Instructions - Sorted By Game Category
List Of Games w/Breakdowns & Instructions - Sorted By Game Title
Add Agency (Compute),
Animal Lines (Analyze),
Bone Yard (Think),
Coin-parison (Compute),
Cube Game (Analyze),
Flash Memory (Memorize),
Get In Shape (Identify),
Heavyweight (Think),
Matchmaker (Identify),
Memo-random (Memorize),
Missing Link (Analyze),
Pathfinder (Think),
Shadow Shift (Identify),
Sound Bites (Memorize),
Written Math (Compute)
Other information available:
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