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Game Controls / How To Play - Bone Yard
1. After the three second countdown, movement cards will appear on the upper screen and a grid with a dog in it will appear on the lower screen.
2. The movement cards on the upper screen will demonstrate (in order) the movements the dog (or, later, barriers) will be making.
3. Look at the movement cards and determine where the dog will end up.
4. Put a bone in the grid square where you believe the dog will end up by tapping that grid square.
5. When the barrier(s) start to appear, the barrier(s) will get movement cards as well.
6. The grid can push the dog and the dog can push the grid square.
What To Look For - Bone Yard
1. On the upper screen, the movement cards will be displayed in order of the movements.
2. On the lower screen, the grid containing the dog (and sometimes barriers) will be displayed.
3. On the lower screen, the countdown timer is located in the bottom left corner.
4. On the lower screen, the current difficulty - beginning with Easy (no stars), Normal (**), or Hard (***) - is displayed in the bottom right corner.
Overall Goals - Bone Yard
1. Achieve 100% accuracy.
2. Complete as many as you can in 60 seconds.
Game Hints - Bone Yard
1. If there is no barrier and there is a left and a right, they'll cancel each other out.
2. If there is no barrier and there is an up and a down, they'll cancel each other out.
3. If there is a barrier, remember that if the barrier is to the right of the dog and the dog moves up or down, the barrier won't be affected.
4. The dog will never be pushed against a wall they're already touching.
5. The dog will never be pushed against a barrier if the barrier can't move.
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List Of Games w/Breakdowns & Instructions - Sorted By Game Category
List Of Games w/Breakdowns & Instructions - Sorted By Game Title
Add Agency (Compute),
Animal Lines (Analyze),
Bone Yard (Think),
Coin-parison (Compute),
Cube Game (Analyze),
Flash Memory (Memorize),
Get In Shape (Identify),
Heavyweight (Think),
Matchmaker (Identify),
Memo-random (Memorize),
Missing Link (Analyze),
Pathfinder (Think),
Shadow Shift (Identify),
Sound Bites (Memorize),
Written Math (Compute)
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